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game server changelog

PostPosted: Sat Jul 09, 2011 4:29 am
by Wojtek
in this week i focused on fixing bugs that were discovered:
  • bug that caused ghost users to stay in rooms (only workaround for now)
  • bug that cause server to hang (but seems it's not fixed fully), server performance may also improve thanks to this fix
  • bug that allowed to access password protected room without password with quick play (reported by Caithness)
  • bug that allowed to level up in training by beating opponent below your current level (reported by Chinese Tetris Community)
  • bug that allowed to grind tp and exp by playing training after beating level 24
  • limit number of entries in single player rankings

Re: changelog

PostPosted: Sat Jul 09, 2011 7:58 am
by Wojtek
oops, i figured out remaining problem in networking code that can hang server. there will be another update later today.

edit: OK, server just updated server.

Re: changelog

PostPosted: Tue Jul 26, 2011 7:19 pm
by Wojtek
some update, sorry it took so long:
  • you can now change level of multiplayer ai bot by using command in room chat (while game is not in progress):
    /ai level

    where level is in range 1-36
  • proper fix for ghost users staying in room and for other variation of this bug (Bot [Bot[user]]...)
  • KOs added
  • perfect clear added
  • beginer channel now allow only users below 15LPM
more comming soon

Re: changelog

PostPosted: Tue Aug 02, 2011 10:38 pm
by Wojtek
another update:
  • fixed problem that would cause client crash sometimes soon after joining room in progress
  • challenge mode now works
  • fixed marathon endless scoring
  • single player ranking now resets daily (all-time rankings will be back soon on website)

Re: changelog

PostPosted: Wed Aug 10, 2011 7:48 pm
by Wojtek
new update:
  • fixed bug that could case 1on1 room with spectators in certain condition don't give "HOST" to player who enter player's slot
  • fixed garbage in items mode (but i realized items mode is still very broken)
  • KO ratio now shows correctly (but this forced me to reset KO count, sorry)
  • 1on1 player ranking
  • hurry up garbage (starts at 3 minutes in FFA rooms by default, see below)
  • new commands:
    /hurryup value

    where value is on, off or number of seconds: turn hurry up garbage on or off, or change hurry up time. only room host can use this command
    /rated value

    where value is on, off: turn ranked mode on or off in 1on1 room. only room host can use this command.
    /settings

    view room settings

Re: changelog

PostPosted: Wed Aug 17, 2011 10:30 pm
by Wojtek
  • fixed major maps bug (reported by farter)
  • lot of changes to items mode, but it's still broken

Re: changelog

PostPosted: Thu Sep 01, 2011 12:26 am
by Wojtek
just one small fix:
  • now perfect clear attack will count for APM (reported by Smyly and ore100)

Re: game server changelog

PostPosted: Wed Oct 05, 2011 8:28 am
by Wojtek
  • items mode fixed [Thanks Tetris CN for help]
  • added announce message (also could be user for welcome message)

Re: game server changelog

PostPosted: Mon Oct 24, 2011 3:02 am
by Wojtek
  • added some single player modes cheat detection, cheating should be much harder now

i also removed some suspitious sprint entries:
Code: Select all
mAnCo   16.983
sayamaru   20.009
GlazyBody   21.709
elias123   23.171

if you were unfairly removed please let me know.

Re: game server changelog

PostPosted: Tue Nov 15, 2011 8:41 am
by Wojtek
I changed networking code, it should perform lot better especially with big number of players online. Also with laggy connection you should not expierience disconnects anymore (some players from China had this problem). Also when you close your client and start again immediately, you should not see "ID is in use massage" anymore.