BGM
data/bgm/tm1_1.adpcmNORMAL 000-499
data/bgm/tm1_2.adpcmNORMAL 500-999
data/bgm/tm2_1.adpcmSPECIAL 000-499NOVICE 000-299
data/bgm/tm2_2.adpcmSPECIAL 500-699SUDDEN 000-299NOVICE staff roll
data/bgm/tm2_3.adpcmSPECIAL 700-899SUDDEN 300-499
data/bgm/tm2_4.adpcmSPECIAL 900-999SUDDEN 500-999
data/bgm/tm3_1.adpcmSPECIAL Ti 000-499(speed)
data/bgm/tm3_2.adpcmSPECIAL Ti 500-799(speed)
data/bgm/tm3_3.adpcmSPECIAL Ti 800-1899(speed)SUDDEN Ti 000-499
data/bgm/tm3_4.adpcmSUDDEN Ti 500-699
data/bgm/tm3_5.adpcmSUDDEN Ti 700-999
data/bgm/tm3_6.adpcmSUDDEN Ti 1000-1299
data/bgm/tm1_endroll.adpcmstaff roll (NORMAL)
data/bgm/tm2_endroll.adpcmstaff roll (SPECIAL)
data/bgm/tm3_endroll.adpcmstaff roll (SPECIAL Ti / SUDDEN Ti)
data/bgm/tm2_menu.adpcmmenu
data/bgm/tm3_menu.adpcmmenu
data/bgm/tm1_gameover.adpcmgame over (NORMAL)
data/bgm/tm2_gameover.adpcmgame over (NOVICE / ADVANCE / SPECIAL / SUDDEN)
data/bgm/tm3_gameover.adpcmgame over (SPECIAL Ti / SUDDEN Ti)
data/bgm/tm1_name.adpcmName input

Sound
data/sound/applehouse.adpcm
data/sound/break.adpcm
data/sound/chime.adpcm*99 chime (SPECIAL Ti) (SUDDEN Ti)
data/sound/chime2.adpcm*99 chime (SPECIAL) (SUDDEN)
data/sound/danger.adpcm
data/sound/decision.adpcm
data/sound/get_medal.adpcm
data/sound/gm.adpcm
data/sound/grade_up.adpcm
data/sound/hold.adpcm
data/sound/level_up.adpcm
data/sound/line_fall.adpcm
data/sound/irs.adpcmirs
data/sound/select.adpcm
data/sound/tetromino_landing.adpcm
data/sound/tetromino_lock.adpcm
data/sound/voice_go.adpcm
data/sound/voice_ready.adpcm
data/sound/next_yellow.adpcm
data/sound/next_blue.adpcm
data/sound/next_orange.adpcm
data/sound/next_green.adpcm
data/sound/next_perple.adpcm
data/sound/next_skyblue.adpcm
data/sound/next_red.adpcm
data/sound/cool.adpcm
data/sound/regret.adpcm
data/sound/wow.adpcm4 line combo
data/sound/wow2.adpcm4 line and 4 line combo.

Back Ground
data/bg_00.bmpLevel 000-099 BG
data/bg_01.bmpLevel 100-199 BG
data/bg_02.bmpLevel 200-299 BG
data/bg_03.bmpLevel 300-399 BG
data/bg_04.bmpLevel 400-499 BG
data/bg_05.bmpLevel 500-599 BG
data/bg_06.bmpLevel 600-699 BG
data/bg_07.bmpLevel 700-799 BG
data/bg_08.bmpLevel 800-899 BG
data/bg_09.bmpLevel 900-999 BG
data/bg_10.bmpLevel 1000-1099 BG
data/bg_11.bmpLevel 1100-1199 BG
data/bg_12.bmpLevel 1200-1300 BG
Tips : Animation. bg_0_00.jpg to bg_0_49.jpg